WebXR + WebGL visualization, hand models, finger curl, haptics, recording & playback.
Made for Chromium browsers with WebXR support.
Controllers
Detected controllers, buttons, axes, pose (if available)
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No data
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No data
Haptics
(uses gamepad hapticActuators)
Recording
Recording captures timestamped poses, axes and button values for both controllers.
Idle
Notes & Limitations
- Best experience in Chromium family (Chrome/Edge) with WebXR enabled. Use an Oculus/Meta/Index headset for testing immersive VR session.
- When WebXR isn’t available the tester falls back to the Gamepad API and visualizes pose if the browser exposes
gamepad.pose. - Haptics are controller-dependent. PC VR controllers and some gamepads support vibration; others do not.